A study of social collaboration tools adoption methodology, driven by the increasing influence of technology savvy younger generation in the workforce.
The paper from Hevner et. al. (2004) serves three purposes: It provides an introduction to IS research paradigm, proposed some guideline for design-science research, and use three examples to provide clarity on applying the guidelines in practice.
I've set up this blog to record and collect my thoughts on my way to complete my research degree.
I intend to use this blog as a communication tool, not only with my research supervisors but also with everyone else who would like to share their experience and thoughts on the subject matter of my research.
To provide insight from an IT perspective, as workplace habits and norms are changing influenced by the growing proportion of technology savvy younger generations in the workforce.